Client
Bring the pressure. Keep it human.

Play as The Crisis Caller and push back with four Client Action cards, like Everything's Urgent Now.
In hand: your persona card, your side of the quest, a company card and 4 Client Action cards.
Free print-and-play quest
Print the cards for one quest, Brand Identity Crisis, and play it with your team: a client, a project manager and a moderator. About 30 minutes.
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Download the PDF nowNot sure yet? Watch how to play first (8 min).

What's in the PDF
Three roles to see all perspectives. The PDF has every card for one round, plus the quickstart guide and the quick reference.
Bring the pressure. Keep it human.

Play as The Crisis Caller and push back with four Client Action cards, like Everything's Urgent Now.
In hand: your persona card, your side of the quest, a company card and 4 Client Action cards.
Steer the project back on track.

Take the meeting with four Strategy cards, one from each suite. Each gives you a line to say out loud, like Clarify The Real Ask.
In hand: your side of the quest and 4 Strategy cards: Foundation, Understanding, Resolution and Action.
Referee and guide.

Set the scene, keep time and take notes. Then run the debrief.
In hand: the main quest with both sides, the Moderator card, and pen and paper.

Liked the round?
$149free shipping, up to 30 players
Order now · $149Every card for one full round of Brand Identity Crisis, plus the quickstart guide from the box and the quick reference, as a PDF to print at home. No payment details needed.
Minimum 2: with two players you give each other feedback, and a moderator makes it 3, the standard game.
Not at all. This game is especially helpful for anyone learning to face clients with more confidence.
You don't win alone. You win when both sides understand each other, solve the quest together, and walk away better for it. Just like in real client work.
No. Client Quest is a printed card game: 174 cards in one box, with the rulebook and a quickstart guide.